This week's material
            September 30, 2018 by Instructor
            
            The material covered this week  may be structured as follows:
            
            
             Lecture 1 (Curs 1)
            
                - Vector Norms (Norme de vectori in 
                    
                    
                    ). We discuss about the most commonly used vector norms  and
                    their equivalence.
- Matrix norms  in general (norme de matrici) and operator (matrix) norms (norme de operator).
                    We give the most important operator norms: 
                    
                    
                    
                    where
                    
                    
                    .
                    
                
- Conditioning numbers (numere de conditionare) and how these numbers affect the numerical
                solution of linear systems.
                 
- Direct methods for solving linear systems (Metode directe de rezolvare a sistemelor liniare).
             Laboratory, Weeks 1-2 (Laborator, sapt. 1-2).
            
                - A quick overview of MatLab/Octave.
                
- Floating point representation of real numbers, round off errors (reprezentarea numerelor
                    in virgula mobila, erori de rotunjire). Some examples of disasters caused by numerical
                    errors can be found
                    here.
                    Some exercises will involve the concept of  epsilon_machine .
                        In MatLab/Octave the value
                    for epsilon_machine is given by the constant eps. Some sample MatLab code related to this is given below:
                     >> 1+eps/4+eps/4+eps/4+eps/4 == 1+(eps/4+eps/4+eps/4+eps/4)
                    
 
- Vector norms and matrix norms (both operator and non-operator norms). Here we discuss the
                    the MatLab/Mathematica commands for computing these norms as well as solve some problems
                    without the direct use of computer.
                    
                        Sample Problems 
                            - 
                                Desenati bilele unitate din 
                                
                                
                                 pentru
                                
                                
                                
                                , 
                                
                                
                                 si 
                                
                                
                                .
                            
- 
                                Fie 
                                
                                
                                , astfel incat:
                                
                                
                                
                                
                                Sa se arate ca 
                                
                                
                                 si 
                                
                                
                                ,
                                unde 
                                
                                
                                 este raza spectrala.
                            
 
 
- 
                    Direct methods for linear systems.